C
Cosmere Companion
Envoy emblem
handshake

Heroic Path

Envoy

A masterful voice of influence and conviction

trending_upStarting Skill

+1 Discipline

Granted at character creation.

auto_awesomeKey Talent

Rousing Presence

Make an ally Determined.

psychologySuggested Attributes

Presence, Willpower

schoolUseful Skills

5 skills

Discipline, Deception, Leadership

auto_awesomeKey Talent

Rousing Presence

With a gesture or a few words, inspire an ally you can influence. They become Determined until they benefit from the condition or the scene ends.

Activation:1 action
  • check_circleChoose an ally you can influence
  • check_circleThey become Determined
  • check_circleLasts until used or end of scene
psychologySuggested Attributes
PresenceWillpower
schoolUseful Skills
DisciplineDeceptionLeadershipLorePersuasion
alt_routeMulti-Path Suggestions
LeaderScholar
emoji_eventsSuggested Rewards
Influential patronsCompanions who benefit from guidance

Specialties

Three specialty paths — pick one to define how your envoy works in practice.

Diplomat

Negotiator, envoy abroad, court survivor

Diplomats read rooms, read people, and find the compromise that everyone walks away from intact. They make unfriendly host nations less unfriendly and turn standoffs into treaties.

Playstyle

Lean into Discipline and Persuasion. You are the party's peacemaker — a Steadfast Challenge can end a fight before the blades come out, and escalating talents let you pacify rooms full of enemies.

Tier 2 Talents (4)

Steadfast Challenge

1 focus

Prereq: Discipline 1+

Test Discipline vs Spiritual. On a hit the target is Disoriented and takes a disadvantage on tests against you.

Calm Appeal

1 focus

Prereq: Discipline 2+, Withering Retort

Spend focus to pacify a target Disoriented by Steadfast Challenge. Resisting costs them extra focus.

Peaceful Solution

Passive

Prereq: Discipline 3+

When all non-minion enemies are pacified, combat ends.

Practiced Oratory

Variable focus

Prereq: Persuasion 3+

Spend focus up to your Persuasion to extend Rousing Presence or Steadfast Challenge to more targets.

Faithful

Conviction made manifest

The Faithful draw strength from their beliefs and spread it to those around them. Their steadiness is contagious — in the middle of a disaster the Faithful is still upright, still rallying.

Playstyle

Focus on Discipline and Lore. You are durable for a social class, and your talents turn presence itself into protection — defense buffs, focus recovery, and condition removal.

Tier 2 Talents (5)

Customary Garb

Passive

Prereq: Rousing Presence

In presentable armor or clothing, gain +2 Physical and Spiritual defense.

Composed

Passive

Prereq: Rousing Presence

Increase max and current focus by your tier.

Galvanize

1 action

Prereq: Rousing Presence

An ally rolls their recovery die and recovers that much focus.

Devoted Presence

1 focus

Prereq: Lore 1+

When you use Rousing Presence, remove Prone, Slowed, Stunned, and Surprised from the target.

Inspired Zeal

Reaction

Prereq: Discipline 3+

When an ally uses Determined, other allies up to your Discipline recover 1 focus.

Mentor

A patient teacher who lifts others

Mentors invest in one person at a time. They coach, encourage, and quietly make every ally better — the kind of character the rest of the party notices only after realizing how much they miss them.

Playstyle

Build around Leadership and Lore. Your bread-and-butter is making other PCs roll better. Talents like Lessons in Patience and Instill Confidence turn Rousing Presence into party-wide uplift.

Tier 2 Talents (5)

Sound Advice

1 focus

Prereq: Rousing Presence

Use Rousing Presence on an ally who failed a skill test.

Lessons in Patience

Passive

Prereq: Discipline 2+

Gain Motivational Speech expertise. When you use Rousing Presence, the target also recovers 1 focus.

Applied Motivation

Passive

Prereq: Discipline 2+

When you cause a character to recover focus, they recover additional focus equal to half your Lore.

Instill Confidence

Passive

Prereq: A companion

Rousing Presence can make an ally Focused instead of Determined.

Rallying Shout

Passive

Prereq: Leadership 3+

Rousing Presence can revive an Unconscious ally; on 0 health they recover their recovery die + Leadership.

Overview

Envoys fight by talking. That sounds reductive until you realize that the Envoy key talent, Rousing Presence, is one of the most efficient action-economy buffs in the game: one focus, one ally becomes Determined, and suddenly the party rolls a scene better.

Thematically, Envoys are the people who carry causes. Priests, diplomats, mentors, and true believers all live on this path. Mechanically, they scale with Presence and Willpower and spend most of their energy making other characters better.

Role in the party

An Envoy is the party's social spine. You handle negotiations, audiences, public-facing politics, and the moral conversations nobody else wants to lead. In combat you are a buff engine — Rousing Presence, Galvanize, and talents like Lessons in Patience keep the party's focus topped up and their resolve intact.

An Envoy is not a primary damage dealer. You do not need to be. A three-hero fight with an Envoy usually plays like a four-hero fight because your allies get to spend more focus more often.

Playing an Envoy

  • Make Rousing Presence central. Every specialty tree extends it, so every focus you spend on the key talent compounds later. Don't treat it as a situational tool — treat it as your turn.
  • Pick a specialty that matches the table. Diplomats want courtly campaigns. Faithful want moral conflict and high-stakes standoffs. Mentors want a party with at least one other PC who leans on their skills.
  • Keep Discipline high. Almost every Envoy talent prerequisites off Discipline — it is your gatekeeper skill.
  • Multi-path for reach. Leader gives you the command die, stacking with your buffs. Scholar gives you Erudition for flexibility in long campaigns.

Specialties in depth

Diplomat

Diplomats make the fight optional. Steadfast Challenge is the tree's anchor — a focus-efficient debuff that disorients enemies and taxes their focus pool. Calm Appeal layers pacification on top. Peaceful Solution closes the loop: pacify every non-minion and the scene is over, no combat round needed.

Diplomats shine when the GM runs encounters with motivated enemies rather than faceless mobs. If you can figure out why someone is fighting, a Diplomat can talk them out of it.

Faithful

Faithful are what happens when conviction becomes a mechanical stat. Customary Garb and Composed give you defensive durability most social classes lack. Galvanize keeps the party's focus economy healthy. Devoted Presence strips status conditions at the cost of one focus, which is an enormous tempo swing in a bad round.

Play Faithful if you want the character whose prayer before the battle actually matters — the steadying force that holds the party together when things get grim.

Mentor

Mentors are the quiet specialty — the one that only looks great after you add up what your allies did with your help. Lessons in Patience turns every Rousing Presence into a focus refund. Instill Confidence converts your Rousing Presence into Focused, which is often more valuable than Determined. Rallying Shout is an emergency revival tool for the end of a bad fight.

Mentors reward a long-running table. The longer your party plays together, the more leverage a Mentor gets from knowing exactly who needs what buff when.

Iconic archetypes

  • The Ardent — a Faithful build rooted in Vorin tradition. High Discipline, Lore, and a tight focus on ritual and presence.
  • The Merchant Diplomat — a Diplomat with wide cultural expertise, at home in foreign courts as comfortably as in their own.
  • The Keeper of Songs — a Mentor who carries cultural memory for their people, with Leadership and Discipline to match.
Content version 1.0.0Updated 2026-04-18

Explore Other Paths