Overview
Warriors solve problems with martial competence. Vigilant Stance is the key talent, and it's the gateway to the rest of the stance system — the heart of Warrior play. While in a stance, Dodge and Reactive Strike are cheaper, and you can swap between stances as free actions.
Every specialty adds more stances or specialty-specific combat talents. A Warrior's sheet becomes a toolbox: different stances for different engagements, swapped on the fly.
Role in the party
A Warrior is the party's fighter in the old-school sense — consistent damage, consistent durability, no ramp-up, no setup required. You do not need a particular scene type or companion piece for your path to work. You are a threat in any fight the GM puts in front of you.
Outside combat the Warrior is the party's muscle for intimidation, dueling, and military contexts. Many Warrior builds also pick up Leadership or Persuasion for noble/officer roleplay.
Playing a Warrior
- Learn your stances deliberately. Each stance changes how you fight. The pattern is: enter the right stance at the start of the round, swap freely as the fight changes.
- Pick a specialty around role. Duelist for single-target skill expression. Shardbearer only when you will actually have access to Shards. Soldier for party-oriented durability.
- Lean on reactions. Vigilant Stance's discount on Dodge and Reactive Strike is a throughput multiplier. A Warrior with enough focus to react every round is tough to pin down.
- Multi-path for reach. Leader adds Decisive Command and a party-support layer. Hunter adds Seek Quarry for improved single-target focus.
Specialties in depth
Duelist
Duelists have the deepest stance tree. Ironstance makes you a melee counter-attacker. Flamestance rewards isolation with extra actions. Vinestance turns getting hit into a punishing effect. Practiced Kata lets you use stances outside combat — an often-overlooked utility.
Wit's End is a finisher: when an enemy is out of focus, you can close distance and dump enormous damage. Pairs naturally with Feinting Strike, which is one of the best focus-dumping talents in the path.
Shardbearer
Shardbearer only pays off if your campaign is handing out Shards, or if a reward arc is pointed in that direction. Until then, most of the talents are locked behind prerequisites like access to a Shardblade and Shardplate. When you do get there: Shard Training unlocks the cleave mechanic on Shardblade Strikes, Stonestance makes you a protective bulwark, Meteoric Leap delivers a cinematic multi-target strike.
Pick this specialty if the GM has indicated Shards will enter play. Don't pick it hopefully.
Soldier
Soldiers are built for teamwork. Defensive Position turns Brace into a strong defensive action, and Formation Drills shares that benefit with nearby allies — a rare team-wide defensive boost. Wary is one of the best durability talents in the game: immune to Surprise with focus, reduced involuntary focus loss.
A Soldier is the specialty for players who want to be the unbudgeable wall. If the GM likes skirmish-heavy multi-enemy encounters, Soldier's party-protection talents over-deliver.
Iconic archetypes
- The Alethi Duelist — classic Shardbearer-in-waiting. Strength and Willpower, Heavy Weaponry, eventually Shards.
- The Bridge Runner — a Soldier built for brutal survival, Athletics and Discipline forward.
- The Warpair Partner — a listener Warrior in warform, fighting alongside a bonded partner. Duelist talents complement the close coordination.