C
Cosmere Companion
shield

Compendium

Equipment

Weapons, armor, and gear of Roshar. Browse the armory, study the stats, and plan your loadout.

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swordsWeapons

Light Weaponry1d6 keen
No base traits
Melee, Thrown [30/120]20 mk
Light Weaponry1d4 keen
Melee, Thrown [20/60]8 mk
Light Weaponry1d6 impact
No base traits
Melee20 mk
Light Weaponry1d6 keen
Melee100 mk
Light Weaponry1d8 keen
Melee10 mk
Light Weaponry1d6 keen
Melee40 mk
Light Weaponry1d6 impact
Melee1 mk
Light Weaponry1d6 keen
Ranged [80/320]80 mk
Light Weaponry1d4 impact
Ranged [30/120]2 mk
Heavy Weaponry1d6 keen
No base traits
Melee, Thrown [20/60]20 mk
Heavy Weaponry1d10 keen
Melee200 mk
Heavy Weaponry1d10 impact
Melee40 mk
Heavy Weaponry1d8 keen
Melee [+5]15 mk
Heavy Weaponry1d8 keen
Melee60 mk
Heavy Weaponry1d10 keen
Melee40 mk
Heavy Weaponry1d4 impact
Melee10 mk
Heavy Weaponry1d8 keen
Ranged [100/400]200 mk
Heavy Weaponry1d6 keen
Ranged [150/600]100 mk

auto_awesomeSpecial Weapons

shieldArmor

inventory_2Equipment

Alcohol (1 serving)

Alcohol (1 serving)

Wine, beer, mudbeer, cider, or other regional drink.

0.2 lb.0.5–50 mk
Alcohol (bottle)

Alcohol (bottle)

A full bottle of wine or spirits.

2–4 lb.1–300 mk
Anesthetic (5 doses)

Anesthetic (5 doses)

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Apply after a rest to reduce an injury's recovery time by 1d4 days. Once per injury per day.

1.5 lb.75 mk
Antiseptic, potent (5 doses)

Antiseptic, potent (5 doses)

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Apply after a short rest to restore 2d6 health.

1 lb.50 mk
Antiseptic, weak (5 doses)

Antiseptic, weak (5 doses)

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Apply after a short rest to restore 1d6 health.

1 lb.25 mk
Backpack

Backpack

A standard pack for carrying gear.

5 lb.8 mk
Barrel

Barrel

A large storage container.

70 lb.15 mk
Blanket

Blanket

A simple blanket for warmth.

2 lb.2 mk
Book (reference)

Book (reference)

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Grants expertise in its topic when referenced during a related Intellect test.

1–5 lb.10–500 mk
Bottle (crem)

Bottle (crem)

A container made of dried crem.

3 lb.0.5 mk
Bottle (glass)

Bottle (glass)

A glass container.

2 lb.1 mk
Bucket

Bucket

A standard bucket.

2 lb.1 mk
Candle

Candle

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Sheds light in a 15-foot radius for up to 6 hours.

0.2 lb.0.2 mk
Case (leather)

Case (leather)

Stores up to 10 pages and protects them from weather.

1 lb.4 mk
Chain, thick (10 feet)

Chain, thick (10 feet)

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Broken with DC 30 Athletics or 15 damage.

10 lb.20 mk
Chain, thin (1 foot)

Chain, thin (1 foot)

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Broken with DC 20 Athletics or 5 damage.

0.5 lb.20 mk
Chest

Chest

A large storage chest.

25 lb.30 mk
Clothing (common)

Clothing (common)

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Advantage on tests to appear lower class.

3 lb.2 mk
Clothing (fine)

Clothing (fine)

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Advantage on tests to appear upper class.

6 lb.50–200 mk
Clothing (ragged)

Clothing (ragged)

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Advantage on tests to appear destitute.

1.5 lb.0.5 mk
Crowbar

Crowbar

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Advantage on Athletics tests where leverage helps.

3 lb.10 mk
Ear Trumpet

Ear Trumpet

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Distant sounds perceived as though at half distance.

1 lb.50 mk
Flask or Tankard

Flask or Tankard

A drinking vessel.

1 lb.1 mk
Flint and Steel

Flint and Steel

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Light abundant fuel within reach as a free action.

1.5 lb.4 mk
Food, ration (1 day)

Food, ration (1 day)

Preserved travel food like jerky and hard-baked lavis cakes.

0.5 lb.0.2 mk
Food, street (1 day)

Food, street (1 day)

Local street food like chouta or bread.

1.5 lb.3 mk
Food, fine (1 day)

Food, fine (1 day)

High-class restaurant or noble feast fare.

0.5 lb.25 mk
Grappling Hook

Grappling Hook

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Advantage on Acrobatics/Athletics to climb when anchored. Throw to 20 ft with Athletics/Agility test.

4 lb.10 mk
Hammer (handheld)

Hammer (handheld)

A small utility hammer.

3 lb.4 mk
Ink (1-ounce bottle)

Ink (1-ounce bottle)

A bottle of writing ink.

0.2 lb.40 mk
Ink Pen

Ink Pen

A writing pen.

0.1 lb.0.1 mk
Jug or Pitcher

Jug or Pitcher

A container for liquids.

4 lb.2 mk
Ladder (10-foot)

Ladder (10-foot)

A wooden ladder.

20 lb.5 mk
Lantern (oil)

Lantern (oil)

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Sheds light in a 30-foot radius for up to 6 hours per pint of oil.

2 lb.20 mk
Lantern (sphere)

Lantern (sphere)

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Locked cage for infused spheres. Light radius: 60 ft (full), 30 ft (half), 15 ft (quarter), 5 ft (1+ mark).

2 lb.20 mk
Lock and Key

Lock and Key

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Opened with key or DC 20 Thievery.

1 lb.50 mk
Lockpick

Lockpick

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Advantage on Thievery tests to pick locks. GM can spend Complication to break it.

0.5 lb.5 mk
Magnifying Lens

Magnifying Lens

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Advantage on tests to appraise or inspect small/detailed items.

0.2 lb.400 mk
Manacles

Manacles

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Bind wrists/ankles. Escape: DC 25 Agility. Break: DC 25 Athletics or 15 damage. Pick: DC 20 Thievery.

6 lb.10 mk
Mirror (handheld)

Mirror (handheld)

A small mirror.

2 lb.25 mk
Musical Instrument

Musical Instrument

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Performance quality via skill test. Advantage with instrument expertise.

0.5–20 lb.1–50 mk
Net (hunting)

Net (hunting)

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Athletics test vs Physical defense within 15 ft. On hit: Restrained and Prone. DC 15 Athletics to free.

5 lb.4 mk
Net (fishing)

Net (fishing)

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Advantage on physical tests related to fishing.

15 lb.10 mk
Oil (1 flask)

Oil (1 flask)

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Fuel for oil lanterns. Flammable — can coat a target as improvised weapon (sling).

1 lb.1 mk
Paper or Parchment (1 sheet)

Paper or Parchment (1 sheet)

A sheet of writing material.

0.1 lb.0.5 mk
Perfume (1 vial)

Perfume (1 vial)

A vial of fragrance.

0.5 lb.20 mk
Pick (mining)

Pick (mining)

A mining tool.

10 lb.10 mk
Poison, weak (1 dose)

Poison, weak (1 dose)

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DC 12 Athletics or 1d6 vital damage.

0.2 lb.20 mk
Poison, effectual (1 dose)

Poison, effectual (1 dose)

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DC 14 Athletics or 2d8 vital damage and Stunned 1 hour.

0.2 lb.50 mk
Poison, potent (1 dose)

Poison, potent (1 dose)

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DC 16 Athletics or 3d10 vital damage and Stunned + Immobilized 1 hour.

0.2 lb.120 mk
Pot (iron)

Pot (iron)

An iron cooking pot.

10 lb.8 mk
Pouch

Pouch

A small container for spheres or small items.

1 lb.1 mk
Pulley System

Pulley System

A mechanical pulley for lifting.

12 lb.100 mk
Rope (50 feet)

Rope (50 feet)

Sturdy rope useful for climbing, binding, and more.

5 lb.30 mk
Sack

Sack

A simple bag.

0.5 lb.0.2 mk
Scale

Scale

A set of measuring scales.

3 lb.20 mk
Shovel

Shovel

A digging tool.

5 lb.8 mk
Soap

Soap

A bar of soap.

0.1 lb.1 mk
Spyglass

Spyglass

A telescope for viewing at a distance.

1 lb.500 mk
Surgical Supplies

Surgical Supplies

Medical tools for surgery and treatment.

3 lb.20 mk
Tent (two-person)

Tent (two-person)

A shelter for two people.

20 lb.10 mk
Treatment, medical (1 dose)

Treatment, medical (1 dose)

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A dose of medical treatment.

0.2 lb.10 mk
Tuning Fork

Tuning Fork

Used for tuning instruments and fabrial crafting.

0.5 lb.50 mk
Unencased Gem (infused)

Unencased Gem (infused)

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Can recharge items with 1 charge. Consumed on use.

0.01 lb.2 mk
Vial (glass)

Vial (glass)

A small glass container.

0.2 lb.4 mk
Waterskin

Waterskin

Carries water. Weight listed is empty.

1 lb.1 mk
Wax (1 block)

Wax (1 block)

A block of sealing wax.

0.5 lb.2 mk
Whetstone

Whetstone

Used to sharpen blades.

1 lb.0.2 mk